# Marrill ## đ Marrill â The Reclaimer of Linton **Species:** Marilith (planar) **Alignment:** Lawful Neutral **Pronouns:** She/her **Current Location:** Ruins of Linton **Affiliation:** Survivor Enclave Leader **Role:** Protector, Rebuilder, Unlikely Ally --- [](./Marrill7.png) ### đ§ Overview Marrill is a **Marilith**âa six-armed fiend whose past is rooted in violence, command, and fear. But the Marrill of the present is something else entirely. Once a fearsome war-leader in service to darker planar forces, she has *chosen* a different path: rebuilding, protecting, and seeking redemption in the ruins of a city brought low by planar catastrophe. She currently leads a small but growing **survivor enclave** in the wreckage of Linton. Though her form is unmistakably fiendishâtowering, serpent-bodied, and eternally armedâher actions speak of patience, strategy, and a fierce dedication to the vulnerable. --- ### đ§ Background Marrill claims to have lived in Linton for decades before its fall, posing as a collector of relics and esoteric knowledge. When the city collapsed following the destabilization of the Core, Marrillâs domain was only partially destroyed. Rather than retreat or exact vengeance, she remained. She has taken in survivorsâespecially children and outcastsâand begun slowly reinforcing the broken structures of her home, **partly through physical labor, partly through planar knowledge**. Her methods are unconventional, and her morality not always easy to parse, but her loyalty is real. --- ### đĄ Traits & Abilities - **Six-Armed Combatant** â Wields multiple weapons and tools at once; martial prowess remains intact despite her new role. - **Commanding Presence** â Can still cow or inspire others with her planar aura. - **Rebuilderâs Resolve** â Skilled at architectural assessment, structural reinforcement, and uncovering ancient infrastructure. - **Partial Magic Resistance** â Her fiendish resilience offers some protection against hostile spells. - **Strategic Thinker** â Offers guidance to the party in deciphering the cityâs layout, threats, and histories. --- ### đ Relationship to the Party Marrill is an **unlikely but steady ally** of the player characters. While she does not fight at their side in most conflicts, she provides intelligence, shelter, and occasional aid. Her relationship with Pokora and Skar has evolved from suspicion to cautious respect. She keeps a close eye on themâand they know better than to cross her. She has also taken a **protective interest in Pindle**, though he would never admit it. --- ### đ§± Themes - **Redemption through Purpose** â Marrill is a being of war who has chosen to build instead of destroy. - **The Monstrous Made Noble** â Her form inspires fear, but her actions inspire trust. - **Lingering Power** â Though she no longer leads armies, Marrill is still a force of natureâand not to be underestimated. --- ### đŒ Token & Visuals [See Marrill's Portrait](#) [Download Token (Transparent PNG)](#)
